CSE Manim Animation Roadmap A structured roadmap for creating animated visualizations of core Computer Science concepts using Manim. Organized in progressive phases—from beginner-friendly math and geometry to advanced algorithms, AI/ML, and systems simulations—this repo helps you build strong animation skills while reinforcing key CSE topics.
Features:
- Phase 1: Math & Geometry basics (Numbers, Functions, Shapes, Transformations)
- Phase 2: Algorithms & Data Structures (Sorting, Linked Lists, Trees, Graphs)
- Phase 3: Networks & OS (Packet routing, Scheduling, Deadlocks)
- Phase 4: Databases (B-Trees, Hashing, Query Execution)
- Phase 5: AI/ML (Neural Networks, Decision Trees, Clustering, PCA)
- Phase 6: Theory & Cryptography (Automata, Turing Machines, RSA, Hashing)
- Phase 7: Advanced Simulations (Concurrency, Git Workflows, 3D Graphics)
Goal: Learn Manim step-by-step, visualize abstract CSE concepts, and create clear, dynamic, and reusable animations.
Goal: Get comfortable with Manim syntax, shapes, text, and simple animations.
Topics to Animate:
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Mathematical basics
- Numbers, arithmetic operations, sequences, and series
- Graphing functions (linear, quadratic, sine/cosine)
- Fractions, percentages, and basic algebra
-
Geometry & shapes
- Lines, circles, polygons, 3D shapes
- Transformations: translation, rotation, scaling
- Animating intersections, unions, and angles
Skills Learned: Text, MathTex, Circle, Square, Polygon, Transform, Fade, MoveToTarget
Goal: Visualize how algorithms work step-by-step.
Topics to Animate:
-
Sorting algorithms
- Bubble, Selection, Insertion, Merge, Quick, Heap sort
- Show array updates and swaps dynamically
-
Linked lists, stacks, queues
- Node insertion, deletion, traversal
- Stack push/pop and queue enqueue/dequeue
-
Trees & Graphs
- Binary tree traversal: pre-order, in-order, post-order
- Graph traversal: BFS, DFS
- Shortest path (Dijkstra / A*) animations
Skills Learned: VGroup, Arrow, Line, Circle for nodes, Updater for dynamic changes
Goal: Visualize processes, data flow, and scheduling.
Topics to Animate:
-
Networks
- Packet routing and network topologies
- TCP handshake, congestion, or “network black hole” visualization
-
OS Concepts
- CPU scheduling (FCFS, SJF, Round Robin)
- Page replacement (FIFO, LRU, Optimal)
- Deadlock cycles
Skills Learned: Animating moving objects, timelines, and state changes
Goal: Show abstract database structures and operations visually.
Topics to Animate:
-
Trees and indexing
- B-Trees / B+ Trees insertion and deletion
- Hash tables and collision resolution
-
Query execution
- Joins and filtering operations
- Transactions: commit, rollback, ACID visualization
Skills Learned: Table, Tex, Transform, dynamic updates
Goal: Animate neural networks, decision-making, and algorithms.
Topics to Animate:
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Neural Networks
- Forward propagation, backpropagation, weight updates
- Activation functions visualization
-
Decision Trees & Search Algorithms
- Minimax / Alpha-beta pruning
- Pathfinding in grids or mazes
-
Clustering & Dimensionality Reduction
- K-means clustering iterations
- PCA projection of points
Skills Learned: Animating multi-layered structures, highlighting flows, color coding states
Goal: Animate abstract theoretical concepts.
Topics to Animate:
-
Automata & Turing Machines
- DFA / NFA transitions
- Stack operations in PDA
- Step-by-step Turing machine tape changes
-
Cryptography
- RSA encryption/decryption process
- Key exchange protocols (Diffie-Hellman)
- Hashing and signature verification
Skills Learned: State machines, step-wise computation, Arrow and Text animations
Goal: Combine multiple concepts for complex animations.
Topics to Animate:
-
Parallel computing / concurrency
- Threads, locks, deadlock visualization
-
Software engineering pipelines
- Git branching, merges, CI/CD flows
-
Computer graphics concepts
- Transformations, projections, fractals
Skills Learned: Multi-object animations, layered updates, camera movements, 3D visualizations
- Start simple, like sorting or geometric shapes, then move to dynamic systems.
- Use color coding and labels to make the animation clear.
- Combine math, arrows, and text for conceptual clarity.
- For 3D animations, explore
ThreeDSceneand camera rotations. - Reuse animation templates (e.g.,
ArrayAnimation,GraphTraversal) for efficiency.